Specifically noting that the team never used Crunch Nine Dots set out to design a game that was intentionally ambitious for a small studio as they wanted to prove that it was not necessary to use what they deemed as unhealthy habits making games. Main quests have time limits, though these are typically several months. The main part of the story consists of three parallel storylines, one for each of these factions, all of which are perspectives of the bigger story. After the player joins a faction, the stalemate starts to crack and global events begin to progress. These three factions are trapped in a stalemate the Blue Chamber wants to uphold the current status quo, the Kingdom of Levant wants to overthrow the unfair Blood Price system and let people live for themselves, and the Holy Mission similarly rejects the bloodline and social systems upheld by the Blue Chamber but only because it hinders the forming of a unified front against the common enemy of mankind, an otherworldly force called the Scourge. They can free themselves of their bloodline by joining the Holy Mission of Elatt, enter a new spotless bloodline by helping the Blue Chamber Collective, or free themselves of the entire system through the Heroic Kingdom of Levant. Once this debt has been paid, or the players home has been seized, the player is given multiple ways to react to their unfair situation and the true story begins. Now penniless, and despite having barely survived the deadly wreck, they are given only five days by the desperate townsfolk to pay off this debt and retain the family holdings. A Blood Price affects all members of a given family, and the voyage was meant to pay it off. They had previously inherited a debt called a Blood Price from their ancestors, a debt that must be periodically paid. The game starts with the player character, an inhabitant of the city of Cierzo, getting shipwrecked off the coast of their home city. Quests have multiple outcomes, and success or failure can permanently affect the game world and how the story progresses, such as a character being convinced to stay in a faction, or an important city being permanently destroyed if the player fails to kill certain characters. Similarly, skills and stat increases must all be earned by completing quests for NPCs or paying experts to receive training. While the game has a magic system, spells were specifically designed to be challenging to obtain. The game has an auto-save system, meaning the player is unable to manually save and return to earlier saves upon death or other such setbacks. Losing all of one's health in battle can lead to a variety of consequences, including being imprisoned by enemies or being brought back to safety by an NPC. It's also possible for the player character to suffer from such conditions as a cold, a disease or indigestion. On top of more traditional gameplay of action role-playing games, Outward includes several survival aspects, such as having to carefully watch one's warmth, hunger, fatigue and thirst. It released for Microsoft Windows, PlayStation 4, and Xbox One in March 2019, Google Stadia in November 2020, and for PlayStation 5 and Xbox Series X/S alongside the launch of Outward: Definitive Edition in May 2022. The game focuses on survival as well as the concept of the player being a commoner rather than a hero, and features several survival game aspects. The game can be played in multiplayer both online and locally through split-screen. Outward is an open world fantasy role-playing video game developed by Quebecois studio Nine Dots and published by Deep Silver.
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